Students who tapped "I am new". They can already play. Tick the students who are really in your school, fix a name or class if needed, then approve. ❌ Reject = not a student of the school: removed, and their device moves the hero to offline play (the progress stays on that device).
🏠 Moved to home
These students now play at home. Their names and progress are kept here for 30 days, so the school owner can undo a move; then only the number stays.
🏫 Classes and login cards
Add a class: the game gives each student a number and makes login cards to print and cut out (name, number and the school code).
Classes in the "I am new" menu:
Students
Tick students to print only their cards. Tap a student to see details. Tap a column title to sort.
🏫 School owner only the school owner sees this part: who may use the teacher area, the school code and the school's settings
👩🏫 Teachers
Teachers sign in to this area with an e-mail code (no password). Each teacher sees and approves only the classes you give them.
🔑 School code
A device asks for this code once, the first time a student uses school mode on it. If the code leaks, change it: devices already set up keep working.
Now: …
📜 Log who did what, and when
🧪 Demo run
Try the game as a pretend student: pick any level, jump to the workshop, shop or home, start a quest, give yourself items. Nothing is saved and no student is changed.
🔑 Admin: schools
You see only how many students each school has and how many played today. Each school's names and progress stay in that school's own Google account.
Schools
📜 Log
🧪 Demo run
Try the game as a pretend student: pick a level, jump to the workshop, shop or home, start a quest. Nothing is saved and no student is changed.
➕ New school
The school's Google account keeps all of the school's data (Google Workspace or Gmail; use the school's own account, not a teacher's personal one). With a school code, you get a school kit: one link for the school owner that sets everything up.